// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "../Base/BaseGM.h"
#include "../MySQL/MySQLSubsystem.h"
#include "NameGM.generated.h"

/**
 * 
 */
UCLASS()
class SGAME_API ANameGM : public ABaseGM
{
	GENERATED_BODY()
	

public:

	virtual void BeginPlay() override;

	virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;

	UMySQLSubsystem* MySQLSubIns;
};
